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Art of War

Building upon the Fundamentals

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Cadets,

In the Club Fundamentals area we covered mostly the basics of Club Membership and interactions. In this part though we will get down to the more interesting and important topics of battlefield success. Here we will go over how the gaming mechanics work on a more complex level and how you can use those mechanics to your advantage. 

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To be honest - if you want to win more than you need to read these. While the end goal of all of us in the ACWGC is to just have fun, we are all competitive human beings and would like to at least win some of our battles. These articles can help you immeasurably to become a better general and a real threat on the battlefield. 

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Once you are done with these I suggest heading to either the Study Hall for some "test your knowledge" questions or to the War Libraries for our most advanced training information. 

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Advanced Optional Rules -
What they all Mean

 


House Rules -
Special Rules for Single Games

 


Phased-Based Play vs. Turn-Based Play -
The "Oldest" Question

 


The Seven Classical Maneuvers of War -
The Big Picture

 


Strategy -
Concepts worth Noting

 


Artillery Combat -
The Big Guns

 


Naval and Marine Operations -
Gunboats and Amphibious Landings

 


Fixed Units and Releases -
When to Expect Help

 


Reinforcements and Entry/Exit Hexes -
Arrivals and Departures

 


Skirmishers -
Setting up a Screen

 


Zone of Control -
Controlling the Area around You

 


Fatigue -
War is Exhausting, Relax

 


Basic Melee Information -
Attacking for Beginners

 


Basic Fire Combat Results Explained -
Offensive Fire

 


Advanced Fire Combat with Modifiers -
Digging in Deeper to the Numbers

 


Bridges and Fords -
Crossing Natural Barriers

 


Supplies -
Supply Wagons and Caissons

 


Fair and Balanced Games -
In Search of "Good Scenarios"

 

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