
Advanced Training
Building upon the Basics

Sirs,
I am glad to see you all back for the more advanced training in the Art of Warfare. In the Basic Training portion we covered mostly the basics of Club Membership and interactions. In this part though we will get down to the more interesting and important topics of battlefield success. Here we will go over how the gaming mechanics work on a more minute level and how you can use those mechanics to your advantage.
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To be honest - if you want to win more than you need to read these. Some people are okay with just playing for fun and seeing 'what happens' and that is fine. But if you are as competitive as most gamers are than you want to win!
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Once you are done with these I suggest heading to either the Study Hall for some "test your knowledge" questions or to the War Library for our most advanced training information. The more you know the more dangerous you become on the battlefield!
ACWGC 201
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ACWGC 202
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HIST 201
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MIL 201
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MIL 202
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MIL 203
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MIL 204
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MIL 205
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MIL 206
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MIL 207
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MIL 208
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MIL 209
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MIL 210
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MIL 211
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ENG 201
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ENG 202
Advanced Optional Rules and House Rules - So many Options!
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Phased-Based Play vs. Turn-Based Play - The Oldest Question
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The Seven Classical Maneuvers of War - The Big Picture
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Strategy - Concepts worth Noting
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Artillery Combat - The Big Guns
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Amphibious Operations - Gunboats
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Fixed Units and Releases - When to Expect Help
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Reinforcements and Entry/Exit Hexes - Arrivals and Rules
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Skirmishers - Setting up a Screen
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Zone of Control - Know your area
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Basic Melee Information - Attacking for Beginners
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Basic Fire Combat Results Explained - Firing Offensively
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Advanced Combat with Modifiers - You Need to Know This!
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Bridges and Ford - Crossing Barriers
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